This is my other character on the works. Again I ran into some problems with the textures but I found out what I did wrong. Soon enough I'll be getting into rigging this character.
Sunday, March 8, 2009
Red Salamander Character
Pumpkin_Character
Well its been a while. Here is one of the characters I've been working on. I need to redo the texture work including the unwrap so it looks right. Trial and error I guess lol. Below are renders of the my 3 point lighting along with shots of the key light, fill light, and back light seperate.
Friday, July 18, 2008
Dragon Character
Well its been a while and have started back on character I worked on. I ended up starting from scratch because I didn't like the way the body looked and it was worth it. The mesh is shaped much better and he's just about ready for me to export into Zbrush. Have to twik with the hands more and finish the tail.
Friday, April 11, 2008
Vehicle High poly animation
This vehicle was a post to be a low poly model but end up being high poly. It is an animation demonstrating how the vehicle works while showing of good lighting. I used some blue prints I found to create the inside components.
Vehicle Inside View
Thursday, April 10, 2008
Nakajin Capsule Tower
This is the Nakajin Capsule Tower in Tokyo Japan for a senior exterior assignment. The reason I chose to create a model after the Capsule Tower was simply because of the architecture. Once I found the resource image, it caught my eye and found many more images. I made sure to try to be as exact as I could with this model and liked the way it turned out. I really enjoyed this one.
Final Render 01
Final Fantasy 10: Aaron's Sword
For all you Final Fantasy fans out there this is Aaron's Sword, one of my favorite characters throughout the series which it what inspired me to create this sword. It didn't take too long but I had some trouble with the very top part.